3D modeling and animation have transformed numerous fields, including filmmaking, computer games, and architecture and product design. Yet the …
Learning Mode: Learn at ALC or at Home
Detailed Course Curriculum
Hands-on module breakdown aligned with MKCL production standards and industry requirements.
Watching 3D movies
Entering into CGI industry
Beginning with CGI
Taking a career path in 3D industry
Getting started with 3D software
Working with Blender
Situation: First model
Situation: Coral
Situation: Loop cut Rat
Situation: N-Gon
Situation: Cactus
Situation: Pipe
Situation: Chocolate cube
Situation: Spring
Situation: Stone
Situation: Pillar
Situation: Screw
Situation: Top
Situation: Temple
Situation: Ceiling fan
Situation: Rupee
Situation: Apple
Situation: Bullock cart wheel
Situation: Stairs
Situation: Football
Situation: Monster character
Situation: Carom
Situation: Soccer net
Situation: Flute
Adding facial shape keys
Situation: Pool table
Situation: Couch
Situation: Guitar
Situation: Balcony
Situation: Nomenclature
Situation: sculpting human head
Situation: Human denture
Situation: Retopology
Normal map Pineapple man
Situation: Watch
Situation: Giant wheel
Situation: Goggle
Delay to send photorealistic image
Situation: Bottle
Presenting the Model
Freelancing
Selling 3D Content
The Story of CGI
Eligibility Criteria
• Basic knowledge of computers and keen desire to build skills in this field.
• Open to students, job seekers, and working professionals.
Official Certification
• Official MKCL KLiC Certificate upon successful completion of the course and evaluations.
Target Audience & Who Should Join
• Aspiring 3D Artists and Animators: Individuals aiming to build a career in 3D modelling and animation across various industries.
• Students and Graduates in Art, Design, and Animation: Those pursuing studies in related fields, seeking to enhance their skills in 3D content creation.
• Game Developers: Professionals and enthusiasts looking to create engaging virtual worlds and characters for digital games.
• Architects and Engineers: Individuals interested in using 3D software to demonstrate proposed landscapes, structures, and designs.
• Medical Professionals: Those aiming to create 3D models of organs and other anatomical structures for educational and diagnostic purposes.
• Scientists and Researchers: Individuals utilizing 3D geological models and other scientific visualizations in their work.
• Hobbyists and Art Enthusiasts: Individuals passionate about art and design, seeking to learn 3D modelling for personal projects.
Work-Centric Learning Approach
• Step 1: Learners are given an overview of the course and its connection to life and work
• Step 2: Learners are exposed to the specific tool(s) used in the course through the various real-life applications of the tool(s).
• Step 3: Learners are acquainted with the careers and the hierarchy of roles they can perform at workplaces after attaining increasing levels of mastery over the tool(s).
• Step 4: Learners are acquainted with the architecture of the tool or tool map so as to appreciate various parts of the tool, their functions, utility and inter-relations.
• Step 5: Learners are exposed to simple application development methodology by using the tool at the beginner’s level.
• Step 6: Learners perform the differential skills related to the use of the tool to improve the given ready-made industry-standard outputs.
• Step 7: Learners are engaged in appreciation of real-life case studies developed by the experts.
• Step 8: Learners are encouraged to proceed from appreciation to imitation of the experts.
• Step 9: After the imitation experience, they are required to improve the expert’s outputs so that they proceed from mere imitation to emulation.
• Step 10: Emulation is taken a level further from working with differential skills towards the visualization and creation of a complete output according to the requirements provided. (Long Assignments)
• Step 11: Understanding the requirements, communicating one’s own thoughts and presenting are important skills required in facing an interview for securing a work order/job. For instilling these skills, learners are presented with various subject-specific technical as well as HR-oriented questions and encouraged to answer them.
• Step 12: Finally, they develop the integral skills involving optimal methods and best practices to produce useful outputs right from scratch, publish them in their ePortfolio and thereby proceed from emulation to self-expression, from self-expression to self-confidence and from self-confidence to self-reliance and self-esteem!
Ready to start 3D Modelling?
Join our upcoming batch at ZICA Kalyani center with certified instructors.