Graphic Designing
Track Digital Designing
Duration 120 hours
Skill Level Intermediate
Language English

About this Course

Graphic Designer is the one who designs, creates, edits, manipulates various types of graphics.These graphics can be Photographs, pictures, drawings, …
Learning Mode: Learn at ALC or at Home

Detailed Course Curriculum

Hands-on module breakdown aligned with MKCL production standards and industry requirements.

  • Basics of Illustrator CS4
  • Introduction
  • The Working Place
  • Customizing
  • Tools
  • Layer And Layer Options
  • Pen, Pencils and Paths
  • Using the Brush and Paint
  • Specialized Tools
  • Getting Creative with Types
  • Using the Symbols
  • Designing Graphics
  • Effects and Filters
  • Playing With Palettes
  • Select, View and Object
  • Output
  • Exporting
  • Web and Devices
  • Settings
  • Basics of Photoshop CS4
  • Introduction
  • The Working Place
  • Customizing
  • Image and Color Modifications
  • Tools
  • Using the Brush and Paint
  • Working with Selections
  • Scaling
  • Knowing the Layers
  • Getting Creative With Types
  • Masks
  • Filter Gallery
  • Playing With Palettes
  • Color Adjustments
  • Automating
  • Web and Devices
  • Output
  • Settings
  • Getting Started
  • Creating and Viewing a Document
  • Managing Pages and Books
  • Managing Text
  • Formatting Text
  • Placing and working with Graphics
  • Working with Objects
  • Managing and Transforming Objects
  • Working with Points and Paths
  • Applying and Managing Color
  • Working with Tables
  • Working with Styles
  • Finalizing Documents
  • Exporting a Document
  • Print and Output a Document
  • Setting Preferences
Eligibility Criteria
• Basic knowledge of computers and keen desire to build skills in this field.
• Open to students, job seekers, and working professionals.
Official Certification
• Official MKCL KLiC Certificate upon successful completion of the course and evaluations.
Target Audience & Who Should Join
• Aspiring Graphic Designers: Individuals aiming to build a foundation in graphic design principles and software tools.
• Students and Graduates in Art and Design: Those pursuing studies in art, design, or related fields, seeking to enhance their digital design capabilities.
• Marketing and Advertising Professionals: Professionals looking to create compelling visual content for branding and promotional materials.
• Content Creators and Social Media Managers: Individuals responsible for producing engaging visual content for online platforms.
• Educators and Trainers: Teachers and trainers interested in incorporating digital design into educational materials.
• Freelancers and Entrepreneurs: Individuals aiming to offer design services or enhance their business’s visual identity.
• Hobbyists and Art Enthusiasts: Individuals passionate about art and design, seeking to learn digital tools for personal projects.
Work-Centric Learning Approach
• Step 1: Learners are given an overview of the course and its connection to life and work
• Step 2: Learners are exposed to the specific tool(s) used in the course through the various real-life applications of the tool(s).
• Step 3: Learners are acquainted with the careers and the hierarchy of roles they can perform at workplaces after attaining increasing levels of mastery over the tool(s).
• Step 4: Learners are acquainted with the architecture of the tool or tool map so as to appreciate various parts of the tool, their functions, utility and inter-relations.
• Step 5: Learners are exposed to simple application development methodology by using the tool at the beginner’s level.
• Step 6: Learners perform the differential skills related to the use of the tool to improve the given ready-made industry-standard outputs.
• Step 7: Learners are engaged in appreciation of real-life case studies developed by the experts.
• Step 8: Learners are encouraged to proceed from appreciation to imitation of the experts.
• Step 9: After the imitation experience, they are required to improve the expert’s outputs so that they proceed from mere imitation to emulation.
• Step 10: Emulation is taken a level further from working with differential skills towards the visualization and creation of a complete output according to the requirements provided. (Long Assignments)
• Step 11: Understanding the requirements, communicating one’s own thoughts and presenting are important skills required in facing an interview for securing a work order/job. For instilling these skills, learners are presented with various subject-specific technical as well as HR-oriented questions and encouraged to answer them.
• Step 12: Finally, they develop the integral skills involving optimal methods and best practices to produce useful outputs right from scratch, publish them in their ePortfolio and thereby proceed from emulation to self-expression, from self-expression to self-confidence and from self-confidence to self-reliance and self-esteem!

Ready to start Graphic Designing?

Join our upcoming batch at ZICA Kalyani center with certified instructors.