Learn 2D animation techniques and visual effects creation using industry-standard tools and software.
Learning Mode: Learn at ALC or at Home
Detailed Course Curriculum
Hands-on module breakdown aligned with MKCL production standards and industry requirements.
Overview of 2D digital Animation
Basics of 2D Frame-by-Frame Animation
Animation Principles Overview
Squash and Stretch
Anticipation
Staging
Straight Ahead Action and Pose to Pose
Follow Through and Overlapping Action
Slow In and Slow Out
Arcs
Secondary Action
Timing
Exaggeration
Solid Drawing
Appeal
Understanding the 2D Animation Pre-Production Pipeline
Importance of Pre-Production in 2D Animation
Scriptwriting
Writing the Narrative
Dialogue Creation
Scene Breakdown
Script Analysis of ‘The Jungle Book’
Research and Concept Development
Story Idea Generation
Story Idea Generation
Character Concepts
Character Concepts
Initial Storyboard Sketches (Mood Board and Brainstorming)
Initial Storyboard Sketches (Mood Board and Brainstorming)
Character Design
Characters Study
Model and Exposure Sheet
Expression Sheets
Storyboarding
Storyboard format
Visual Storytelling
Storyboard Examples from Iconic Animations
2D Layout
Background Study in Animation
Background Study in Animation
Prop study
Prop study
Shot Composition
Shot Composition
Animatic Creation
Turning Storyboards into Animatics
Turning Storyboards into Animatics
Adding Temporary Sound and Dialogue
Adding Temporary Sound and Dialogue
Conclusion of Pre-Production
Final Approval of Pre-Production Assets
Final Approval of Pre-Production Assets
Preparing for Production Phase
Preparing for Production Phase
Overview of Toon Boom Harmony
Installing and Setting Up Trial Version of Toon boom
Basic Concepts of Toon Boom Harmony
Navigating the Interface
Basic Drawing Tools
Using Brushes and Erasers
Working with Layers
Creating Keyframes in Toon Boom Harmony
Understanding Object Animation
Importing and Animating Objects
Adding Colors and Textures
Using the Camera Tool
Adding Sound to Animation
Exporting Your Animation
Simple Animation Project
Introduction to Dynamic Animation
Understanding Camera Rigs and Motion Paths
Make your own CARTOON character
Understanding the node view
Refine a cut-out 2D character
Ease Set Parameter
Animating Dynamic Hair Movement
Understanding Parallax Scrolling and layers setup
Positioning Layers and Creating Parallax Effect
Creating Atmospheric Effects in Animation
Designing a Bouncing Ball Animation
Introduction to Secondary Animation
Creating Simple Tracking Shots
Adding Camera Shake to Scenes
Understanding Mouth Shapes
Syncing simple Animation to Audio
Introduction to Overlapping Actions
Applying Overlapping Actions in Animation
Understanding Frame by Frame Animation
Creating Realistic Hand Gestures
Cloth Simulation and Rigging Basics
Creating Emotions with Hand Poses
Understanding Anticipation and Impact
Smooth Scene Transitions
Basics of Camera Cuts in Animation
Creating seamless animation in Toon Boom Harmony
Animating Smoke Effects
Animating Fire Effects
Creating Water Effects
Animating Wind and Rain Effects
Basics of Bone Deformers
Using Inverse Kinematics
Rigging basic Characters
Animating Eyelid rigging
Creating Eye Animation and Blinking
Animating and rigging eyebrow movements
Basic Hair Movement Animation
Fundamentals of Mechanical Movements
Advanced Gear Animation and Scripting
Rigging Basic Vehicles
Animating Basic Vehicles
Setting up quadruped walk cycle
Shaping and animating quadruped walking poses.
Finalising quadruped walk cycle with torso animation
Understanding Basic Secondary Motion
Rigging and Setup for the Walk Cycle
Animating and Refining the Walk Cycle
Easy Run Cycle Animations
Creating Underwater Scenes
Introduction to Particles and Fluid Animation
Create basic particle system
Creating particles with a sprite
The Particle Action Modifier
Addition Action Modifier
Velocity and Bounce Action
Flying Bugs Animation
Adding Glow and Blur Effects
Creating a Magical Fairy Trail
Simulate Realistic Smoke
Creating a particle rain effect Animation
Creating a Realistic Fire Effect Using Particles
Create a Lush Grass Animation
Creating Dynamic Speed Lines in Toon Boom Harmony
Creating a Stunning Magic Wand Particle Effect
Simulating Firework Blast Effect
Introduction to 2D software
Overview of interface and features
Overview of interface and features
Understanding Symbol system
use of Symbol types
use of Symbol types
Timeline and Layers
Timeline/ FPS/ Ratio
Timeline/ FPS/ Ratio
Creating Your First Animation
Setting up a new project
Setting up a new project
Types of brushes
Understanding Keyframes
Keyframe animation principles
Keyframe animation principles
Key calling
Key calling
Tween
Shape tween
Shape tween
Motion tween
Motion tween
Classic tween
Classic tween
Squash and Stretch Techniques
Applying squash and stretch to characters
Applying squash and stretch to characters
Onion skin
Onion skin
Adjusting timing and spacing
Case Study - Animating a Bouncing Ball
Introduction to 2D Software
Installing Animate CC
Setting up a New Project
Overview of Interface and Features
Understanding the Timeline and Layers
Animating a Bouncing Ball
Character Design Basics
Character Design Basics - II
Understanding Keyframes and Timing
Squash and Stretch Techniques
Leaf falling
Tracing
Bouncing ball
Rubber
Rubber
Metal
Metal
Jump
Jump with cap
Jump with cap
Bell animation
Car
Cow tail animation / Pendulum
Falling box
Eligibility Criteria
• Basic knowledge of computers and keen desire to build skills in this field.
• Open to students, job seekers, and working professionals.
Official Certification
• Official MKCL KLiC Certificate upon successful completion of the course and evaluations.
Work-Centric Learning Approach
• Step 1: Learners are given an overview of the course and its connection to life and work
• Step 2: Learners are exposed to the specific tool(s) used in the course through the various real-life applications of the tool(s).
• Step 3: Learners are acquainted with the careers and the hierarchy of roles they can perform at workplaces after attaining increasing levels of mastery over the tool(s).
• Step 4: Learners are acquainted with the architecture of the tool or tool map so as to appreciate various parts of the tool, their functions, utility and inter-relations.
• Step 5: Learners are exposed to simple application development methodology by using the tool at the beginner’s level.
• Step 6: Learners perform the differential skills related to the use of the tool to improve the given ready-made industry-standard outputs.
• Step 7: Learners are engaged in appreciation of real-life case studies developed by the experts.
• Step 8: Learners are encouraged to proceed from appreciation to imitation of the experts.
• Step 9: After the imitation experience, they are required to improve the expert’s outputs so that they proceed from mere imitation to emulation.
• Step 10: Emulation is taken a level further from working with differential skills towards the visualization and creation of a complete output according to the requirements provided. (Long Assignments)
• Step 11: Understanding the requirements, communicating one’s own thoughts and presenting are important skills required in facing an interview for securing a work order/job. For instilling these skills, learners are presented with various subject-specific technical as well as HR-oriented questions and encouraged to answer them.
• Step 12: Finally, they develop the integral skills involving optimal methods and best practices to produce useful outputs right from scratch, publish them in their ePortfolio and thereby proceed from emulation to self-expression, from self-expression to self-confidence and from self-confidence to self-reliance and self-esteem!
Ready to start Concepts of 2D Animation and Visual Effects?
Join our upcoming batch at ZICA Kalyani center with certified instructors.
MKCL Certified Program
Admissions Open 2026
Flexible Offline & Hybrid Batches
Course Overview
Duration:30 hours
Track:Digital Designing
Skill Level:Advanced
Language:English
Mode:Learn at ALC or at Home
Certificate:Official MKCL
Key Course Highlights:
Explain and demonstrate the 12 fundamental principles of animation and critique their use in professional work.
Write and analyze scripts, story ideas, and storyboards that translate narrative concepts into clear visual plans.
Design and iterate original characters, props, and backgrounds using research, mood-boards, and solid drawing fundamentals.
Construct efficient digital production pipelines in Toon Boom Harmony/Animate CC, managing layers, keyframes, symbols, and camera moves.
Rig biped, quadruped, and mechanical characters with deformers and inverse kinematics for believable motion and secondary actions.
Animate convincing body mechanics and nuanced performance—walks, runs, jumps, facial lip-sync, hand and cloth secondary motion—applying ease-in/out, overlap, and follow-through.
Create and integrate particle and fluid effects (smoke, fire, rain, magic, speed-lines) that enhance scene atmosphere.
Produce a short polished animated sequence that demonstrates cohesive storytelling, sound integration, atmospheric effects, and professional export settings.
Evaluate personal and peer work against aesthetic, technical, and production criteria, providing constructive feedback and iterating accordingly.
Document and manage the complete production workflow—naming conventions, exposure/model sheets, version control, and asset delivery—to meet deadlines and industry standards.