VFX and Animation
Track Digital Designing
Duration 30 hours
Skill Level Advanced
Language English

About this Course

Combine animation and visual effects to create immersive media experiences using modern tools.
Learning Mode: Learn at ALC or at Home

Detailed Course Curriculum

Hands-on module breakdown aligned with MKCL production standards and industry requirements.

  • Defining VFX and Its Role in Media
  • Evolution of VFX Techniques
  • Historical Context and Notable VFX Milestones
  • Historical Context and Notable VFX Milestones
  • From Practical Effects to Digital VFX
  • From Practical Effects to Digital VFX
  • Pioneering Films and Artists
  • Pioneering Films and Artists
  • VFX Pipeline Overview
  • Pre-Production: Concept Art, Storyboarding, Previs
  • Pre-Production: Concept Art, Storyboarding, Previs
  • Production: On-Set VFX (Green Screen, Motion Capture)
  • Production: On-Set VFX (Green Screen, Motion Capture)
  • Post-Production: Compositing, Rendering, Final Touches
  • Post-Production: Compositing, Rendering, Final Touches
  • Collaboration between Modeling, Texturing, Lighting, And Animation Teams
  • Collaboration between Modeling, Texturing, Lighting, And Animation Teams
  • Color Theory for VFX
  • Color Psychology and Its Impact on Storytelling
  • Color Psychology and Its Impact on Storytelling
  • How Color Grading Enhances the Mood of VFX Shots
  • How Color Grading Enhances the Mood of VFX Shots
  • Real-World Examples of Color Grading in VFX Films
  • Real-World Examples of Color Grading in VFX Films
  • Understanding Motion Capture (MoCap)
  • Types of MoCap
  • Types of MoCap
  • Applications in Gaming, Film and Virtual Production
  • Applications in Gaming, Film and Virtual Production
  • Processes in MoCap
  • Processes in MoCap
  • Analyzing Iconic VFX Shots
  • Deconstructing Shots from Popular Films
  • Deconstructing Shots from Popular Films
  • Identifying VFX Elements in Iconic Scenes
  • Identifying VFX Elements in Iconic Scenes
  • VFX Budgeting and Cost Estimation
  • Factors Affecting VFX Budgets
  • Factors Affecting VFX Budgets
  • Balancing Quality and Cost
  • Balancing Quality and Cost
  • Visual Effects and Rotoscoping Overview
  • The Evolution and Impact of Rotoscoping in Indian Cinema
  • Interface
  • Introduction to Silhouette, Nodes and preferences
  • Roto with Static Camera
  • Roto with Linear Camera Movments
  • Stereo Rotoscope
  • Roto with Point Tracking
  • Difference between Mocha and Point tracker
  • Shape Based Tracking
  • Roto of Hairs
  • Render in Silhouette
  • Case study - Rotoscoping
  • Understanding the Interface
  • Project and Composition Settings
  • Importing Footage
  • Basic Tools and Navigation
  • Keyframe Animation Basics
  • Working with Layers
  • Understanding Timeline and Keyframes
  • Basic Transform Properties (Position, Scale, Rotation, Opacity)
  • Previewing and Rendering Basics
  • Creating Text Layers
  • Text on path
  • Text on path
  • Animating Text
  • Animating text Changing Source Text
  • Animating text Changing Source Text
  • Advanced Text Animation Techniques
  • Working with Masks
  • Text and track matte
  • Luma vs Alpha
  • Luma vs Alpha
  • Text with blende modes
  • Text with blende modes
  • Kinetic Typography
  • Link and parenting
  • Link and parenting
  • Case study - Text and Typography
  • Principles of Motion Graphics
  • Using Motion Paths
  • Creating Infographics
  • Animating Logos
  • Basic Motion Tracking
  • Advanced Motion Tracking Techniques
  • Plugins for effective motion graphics
  • Effects and Presets
  • Advanced Animation Techniques
  • Morphing Objects and Shapes
  • Morphing Objects and Shapes
  • Character Animation Basics
  • Character Animation Basics
  • Puppet Tool and Mesh Deformation
  • Puppet Tool and Mesh Deformation
  • Using the Graph Editor for Advanced Animations
  • Using the Graph Editor for Advanced Animations
  • Introduction to Chroma keying
  • Basics of Compositing
  • Proportion and perspective
  • Proportion and perspective
  • Pre-composing
  • Pre-composing
  • Working with Multiple Compositions
  • Rotoscoping Basics
  • Advanced Rotoscoping Techniques
  • Linear Keying
  • Advance Spill suppressor
  • Advance Spill suppressor
  • Keylight for chroma screen
  • Luma Key
  • Luma Key
  • Screen matte
  • Screen matte
  • Advanced Keying Techniques mask
  • Light wrap
  • Light wrap
  • Adding grains
  • Adding grains
  • Color Grading and Correction
  • Creating and Using Adjustment Layers
  • Creating and Using Adjustment Layers
  • Introduction to Color Correction
  • Introduction to Color Correction
  • Using Curves and Levels
  • Using Curves and Levels
  • Color Grading Techniques
  • Day to night
  • Day to night
  • Introduction to Green Screen Keying
  • Using Keylight for Keying
  • Advanced Keying Techniques
  • Creating and Using Matte Paintings
  • Digital Set Extension Techniques
  • Introduction to Special Effects
  • Creating Fire, Smoke, and Explosions
  • Simulating Rain and Snow
  • Using Particle Systems
  • Advanced Particle Effects
  • Particular (plugin)
  • Particular (plugin)
  • Partical CC
  • Partical CC
  • Introduction to 3D Space
  • Working with 3D Layers
  • Animating cameras in 3D space
  • Lights in 3D Space
  • Creating Shadow with Light
  • Using 3D Plugins (e.g., Element 3D)
  • Audio in After Effects
  • Audio Effects and Keyframing
  • Audio Effects and Keyframing
  • Syncing Audio with Visuals
  • Syncing Audio with Visuals
  • Creating 3D box animation
  • Google earth with after effects
  • .Jsx render and compositing
  • .Jsx render and compositing
  • Depth of Field and Motion Blur
  • Working with HDR Footage
  • Multi-pass Compositing
  • Paint and Wire Removal (Theory)
  • Introduction to the Paint Tool
  • Using Clone Stamp and Eraser Tools
  • Wire and Rig Removal Techniques
  • Introduction to Stereoscopic 3D
  • VR and 360° Video Editing
  • Creating clean plate
  • Removing character
  • Sky replacement
  • Using Trapcode Suite (Particular, Form)
  • Using Optical Flares
  • Using Red Giant Universs
  • Other Commonly Used Plugins
  • Introduction to Scripts
  • Using Scripts for Workflow Automation
  • Advanced Expressions and Scripting
  • Introduction to Tracking and its Types
  • Introduction to Camera Tracking Software
  • Auto Tracking Fundamentals
  • Camera Solving
  • Lens Distortion Workflow
  • Lens Distortion Workflow
  • Adjusting Tracking
  • Geometry Tracking
  • Manual camera tracking
  • Exporting shapes in After effects and Nuke
  • Tracking - Case study
  • Interface and Navigation
  • Setting up projects
  • Setting up projects
  • Introduction to nodes and basic operations
  • Introduction to nodes and basic operations
  • Basic Compositing Workflow
  • Import background and foreground elements.
  • Import background and foreground elements.
  • Reformat
  • Reformat
  • Merge node
  • Merge node
  • Use of Transform nodes
  • Use of Transform nodes
  • Rotoscoping Basics Introduction to Rotoscoping
  • Creating and animating rotoshapes
  • Creating and animating rotoshapes
  • Premult
  • Premult
  • Introducing the Concept of Keying.
  • Linear key
  • Linear key
  • Primate
  • Primate
  • Keyer
  • Keyer
  • Edge refinement
  • Spill suppression.
  • Spill suppression.
  • Merge Operation
  • Log Footage
  • Color Correction Techniques
  • Grade node
  • Grade node
  • Color correction
  • Color correction
  • Intermediate Compositing Techniques - Case Study
  • Keylight
  • IBK
  • Lightwrap
  • Advanced Color Grading Techniques
  • Matching colors of different elements
  • Matching colors of different elements
  • Introduction to 3D Space
  • Matte Painting
  • Camera movment
  • Camera movment
  • Integrating Chroma Keying Using 3D Space
  • Intoduction to Paint
  • Retouching the moving objects
  • Retouching the moving objects
  • Removing wire
  • Removing wire
  • Case Study
  • Demonstrate the Tracker Node
  • Point Tracking
  • Roto with Planer Tracking
  • Camera Tracking
  • Point Cloud Generator
  • Point Cloud Generator
  • Integrate Multiple Elements
  • Use 3D Space to Animate Elements
Eligibility Criteria
• Basic knowledge of computers and keen desire to build skills in this field.
• Open to students, job seekers, and working professionals.
Official Certification
• Official MKCL KLiC Certificate upon successful completion of the course and evaluations.
Work-Centric Learning Approach
• Step 1: Learners are given an overview of the course and its connection to life and work
• Step 2: Learners are exposed to the specific tool(s) used in the course through the various real-life applications of the tool(s).
• Step 3: Learners are acquainted with the careers and the hierarchy of roles they can perform at workplaces after attaining increasing levels of mastery over the tool(s).
• Step 4: Learners are acquainted with the architecture of the tool or tool map so as to appreciate various parts of the tool, their functions, utility and inter-relations.
• Step 5: Learners are exposed to simple application development methodology by using the tool at the beginner’s level.
• Step 6: Learners perform the differential skills related to the use of the tool to improve the given ready-made industry-standard outputs.
• Step 7: Learners are engaged in appreciation of real-life case studies developed by the experts.
• Step 8: Learners are encouraged to proceed from appreciation to imitation of the experts.
• Step 9: After the imitation experience, they are required to improve the expert’s outputs so that they proceed from mere imitation to emulation.
• Step 10: Emulation is taken a level further from working with differential skills towards the visualization and creation of a complete output according to the requirements provided. (Long Assignments)
• Step 11: Understanding the requirements, communicating one’s own thoughts and presenting are important skills required in facing an interview for securing a work order/job. For instilling these skills, learners are presented with various subject-specific technical as well as HR-oriented questions and encouraged to answer them.
• Step 12: Finally, they develop the integral skills involving optimal methods and best practices to produce useful outputs right from scratch, publish them in their ePortfolio and thereby proceed from emulation to self-expression, from self-expression to self-confidence and from self-confidence to self-reliance and self-esteem!

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